Plugins in Rust: The Technologies

Plugins in Rust: The Technologies

Welcome to the “Plugins in Rust” series! During the next months I’ll be involved in an LFX Mentorship with Tremor, for which I need to implement a Plugin System (a.k.a. Plugin Development Kit or PDK). The goal is to maximize modularity and reduce Rust’s wild compilation times. The implementation will end up being done with dynamic loading, but I will cover all the alternatives first to make sure it’s the best approach for my use-case....

May 17, 2021 · 23 min · Mario Ortiz Manero