Plugins in Rust: The Technologies

Plugins in Rust: The Technologies

In this first article I will further analyze how a Plugin Development Kit (PDK) could be implemented in Rust. Note that I’m no expert in the topic; my objective is to merely collect all the information I’ve found so far and present it as a summary, with enough resources for the reader to learn more on their own and make their own decisions. 1. The Problem This is actually part of my Google Summer of Code project for Tremor....

May 17, 2021 · 22 min · Mario Ortiz Manero